In a previous post I looked at all the options for movement in MERCS 2.0, and in this post I'd like to share a different method of movement I've found quite handy.
In this post, I am simply sharing a quick n dirty method of movement that works well as a 'house-rule' technique amongst friends that I have played with - I am NOT trying to cause any dramas or radical upheavals of the MERCS system, or anything stupid like that. MERCS ROCKS.
In some situations I find it a little tricky using the MERCS cards for 3D movement - lining up the models with the 3D Movement Indicators on the side is sometimes bit difficult in tight spots. So I've come up with, what I believe, is an easier way of measuring movement, both on 2D terrain and in 3D terrain.
In this post, I am simply sharing a quick n dirty method of movement that works well as a 'house-rule' technique amongst friends that I have played with - I am NOT trying to cause any dramas or radical upheavals of the MERCS system, or anything stupid like that. MERCS ROCKS.
In some situations I find it a little tricky using the MERCS cards for 3D movement - lining up the models with the 3D Movement Indicators on the side is sometimes bit difficult in tight spots. So I've come up with, what I believe, is an easier way of measuring movement, both on 2D terrain and in 3D terrain.
Let's examine the MERCS faction cards, which we use for movement:
The RED line measures 65mm, and represents the distance that can be moved by a model when the card can be used on flat, unimpeded terrain, allowing for a movement distance of 95mm - like so:
The GREEN line measures 60mm, and represents the distance that can be moved by a model when the card is turned on it's side and the movement indicators are used, allowing for a movement distance of 90mm - like so:
But let's check out the BLUE line, which is the width of the standard MERCS card, and measures 64mm, allowing for a movement distance of 94mm - if used like so:
I've used my technique with friends, and have found it quite good - it is consistent and accurate, and makes navigating tight corners very easy, while being just as functional in 2D terrain as 3D terrain.
The comparison movement distances are included to provide an idea of where this technique lies in the spectrum of MERCS movement options.
I guess in the end, it doesn't really matter what measurement technique you use - what is important is that all players agree on using the same consistent technique, and fun is being had by all.
Reference Image - note the red, green and blue lines |
The RED line measures 65mm, and represents the distance that can be moved by a model when the card can be used on flat, unimpeded terrain, allowing for a movement distance of 95mm - like so:
The GREEN line measures 60mm, and represents the distance that can be moved by a model when the card is turned on it's side and the movement indicators are used, allowing for a movement distance of 90mm - like so:
But let's check out the BLUE line, which is the width of the standard MERCS card, and measures 64mm, allowing for a movement distance of 94mm - if used like so:
Step 1: place the movement template at the front of the models base, in the direction you want the model to move |
Step 2: have the model 'hop' over the movement template, now with the back of its base touching the other side of the movement template |
I've used my technique with friends, and have found it quite good - it is consistent and accurate, and makes navigating tight corners very easy, while being just as functional in 2D terrain as 3D terrain.
The comparison movement distances are included to provide an idea of where this technique lies in the spectrum of MERCS movement options.
I guess in the end, it doesn't really matter what measurement technique you use - what is important is that all players agree on using the same consistent technique, and fun is being had by all.
If you're so inclined, give it a whirl and let me know what you think!
Sync out.
Genius! Consider this stolen...
ReplyDeleteNo worries Ryan! Let me know how you go with it :)
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