Showing posts with label Faction Artwork. Show all posts
Showing posts with label Faction Artwork. Show all posts

Monday, March 14, 2016

Propaganda Posters

I'm in the process of revamping my old District 5 Apartments for MERCS 2.0, and I wanted to print out the MERCS propaganda posters that I used on my Bandua Wargames Buildings.

But the propaganda posters don't seem to be part of the current MERCS Fan Kit, which is available on the MegaCon Games Download Page.

Luckily I was able to dig up the images files from my old laptop, so I thought I would share them in case anyone else wanted them too.
As far as I know there are only poster images available for the first 8 factions - let me know if you have any more that they could share!









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Friday, January 22, 2016

MERCS 2.0 - EIC


EIC stands of East India Company. But in this case, what once was India has reclaimed the name and made it their own. They are a highly resourceful MegaCon, involved in the production of most material goods. They have a large work force and a large fighting force. Their success comes from their ability to be flexible and flow with change including in battle where they can assimilate technology quite rapidly and turn it to their immediate advantage.

Sniper / Pathfinder / Demo
Booster / Shock Trooper / Engineer
Leader / Assimilator
Breacher / Heavy
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MERCS 2.0 - GCC


The Global Corporate Court is where MegaCons air their grievances. The GCC's power is in the bureaucracy. The GCC plays favorites, is bogged down by red tape, and can be bought. It takes a long time to reach an agreement, which often involves the use of a temporary peace keeping force and on-the-ground presence. The GCC understands their power resides in their ability to create dissension among the MegaCons and are not quick to resolve major difficulties. Oftentimes, they simply recuse themselves from major decisions. The GCC function like a MegaCon. They have their own MERCS force and have been increasingly prone to use it.

Judge / Tribunal
Chief / Demo / Sniper / Spy
Breacher / Booster / Recorder
Heavy
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MERCS 2.0 - FCC House 4


FCC House 4 resides in the upper northwest of the United States into the southwest of Canada. They are fairly isolated. Most MegaCons leave them alone. They live fairly normal lives by Lost Margin standards. The majority of their interactions with the MegaCon world revolves around them capturing and ransoming members of MegaCons they come across. They don't want to harm worker-citizens (WC). If the MegaCon doesn't pay the ransom, the WC is invited to stay with House 4. It is both a means of revenue and recruitment.

Steward / Engineer / Demo / Priest
Survivalist / Sniper / Sapper / Heavy
Medic / Shock Trooper
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MERCS 2.0 - EU Inc


EU is a very secure MegaCon. They are not the biggest, nor care to be. They will be playing this game long after the CCC's and the Waza's fade. They are only interested in the long game. They know being on top means you have a target on your back. They know when to apply pressure, threaten violence, acquiesce to demands, and simply pay the problem away. They have been at this a long time. They are also beyond belief wealthy. They have more liquid assets than the top two MegaCons combined. 

They succeed because they remain a "they". Through all the difficulties and differences, they will make it.

Leader / Sergeant / Medic / Shock Trooper
Monkeywrench / Sniper / Spotter / Heavy
Analyst / Demo
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MERCS 2.0 - ISS


ISS stands for Ios Security Systems. They are the world leader in naval technology, logistics (I wish we could use them), and ocean security. They offer a top-of-the-line travel service for the truly elite, also. Most MegaCon have an uneasy alliance with ISS out of the necessity of goods moving. However, not many trust ISS.  

Wavefinder / Turret / Heavy / Shock Trooper
Booster / Monkeywrench / Spy / Demo
Calypso / Sniper / Leader

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MERCS 2.0 - Texico

Jaguar / Marshal / Heavy Gunner
Ranger / Demo / Sniper / Eagle

Not pictured: Leader & Dog, Engineer, Breacher


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MERCS 2.0 - Keiza Waza


Waza is a very powerful MegaCon. They have a lot of fingers in a lot of pies. They are exceptionally good at espionage and often use it to leverage MegaCons to act on their behalf. If the MegaCon balks at the request, then usually there is a strange accident or sudden death that changes perspective. None of this has ever been proven, of course, because the other thing Waza is very good at is covering their tracks. 

Daimyo / Monkeywrench / Heavy Hybrid
Sniper / Booster / Demo
Pathfinder / Spy
Forward Observer
Daimyo Alternate
Spotter

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MERCS 2.0 - sefadu


sefadu is a different animal now. During a worldwide public event in the MERCS universe, sefadu was overthrown by the FCC and is no longer a MegaCon. They have become a rogue MERCS group that attack MegaCon and FCC House alike. They are off the grid and deciding on their own targets now. They are the highest priority of the GCC and those MegaCons that betrayed them during Operation: Paradigm Shift.

(sefadu is supposed to be lower case, and we pronounce it: "zva-doo")

Medic / Demo / Heavy / Shock Trooper 
Gunner / Engineer / Berserker/ Sniper
Leader / Pathfinder

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MERCS 2.0 - USCR


USCR is stubborn. They are slow to decide when it comes to the market. Though viewed as a weakness among the other MegaCons, USCR's business is built on a solid foundation of research. Market fluctuations and world turmoil rarely affect USCR profitability. Their patience and strength is mirrored in their MERCS. They move slowly, but are very well armored. 

Booster / Pathfinder / Monkeywrench
Sniper / Gunner / Commissar
Engineer / Medic
Heavy
Behemoth
Behemoth Alternate

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