Showing posts with label CLANS. Show all posts
Showing posts with label CLANS. Show all posts

Thursday, July 21, 2011

CLANS: Lords of Valhallen


My first CLANS squad - the Lords of Valhallen. I bought Games Workshop's Battle for Skull Pass a couple of years back, not really to play WHFB, but simply because I've always loved dwarves and goblins. They're my favorite fantasy races!

I've always liked the traditional fantasy fiction of dwarves, and kept that consistent in my background for CLANS. I also plan on doing a squad of dwarf slayers, firstly because I like the lore behind them and secondly because I'm an avid reader of Gotrek and Felix (reading through the saga for the second time now!).

Being from a large plastic boxed set, these models aren't as detailed as some of the other stuff available, but I had them lying around gathering dust, so I thought why not. I got to take my pick from the 30+ models in the box too, and it was nice to get some use out of these guys.

They were really fun to paint though, and I think the completed result looks cool. Anyways, onto some close ups of my Lords of Valhallen! (click to enlarge)










Sync out.

Tuesday, July 19, 2011

CLANS: Fantasy Skirmish

As an extension to my predisposition to proxy, my love for both fantasy fiction and the MERCS ruleset has brought me to create what I call CLANS - a fantasy skirmish game using the MERCS rules and factions.
It's not a clever acronym like MERCS (Military and Economic Reconnaissance and Counter Security) but I thought it captured the concept.
It's traditional fantasy fiction, but that's how I like my fantasy. Here's a little background into the fiction - I plan on basing my following fantasy battle reports around the concepts here.


The Beginning


When the Trinity birthed the world and it's races, they looked down on their creations and were happy.

The Conceiver looked down on the lands eagerly, his ideas coming alive, and evolving into the vision of his mind's eye. Life blossomed, and the lands were beautiful.
The Shaper, tired from his constructions, wiped the sweat from his brow and lay down to rest. He smiled as he looked upon the life forms he had moulded and the landscapes he had carved.
The Blesser was weariest of all, having shared his lifeforce with all the creatures and life of the land, that they too may have life. He closed his eyes, and drifted into the Sleep.

Excitedly, the Conceiver watched the the creatures of world they had created. He looked down on the divided realms of the world, and the lands that each of the young races were granted.
The dwarves, stubborn and proud, were granted the depths, to carve out the mountains for their homes.
The elves, arrogant and beautiful, were given the lush forests, teeming with bountiful life to mirror their beauty.
The goblins, cunning and nimble, had the crags of the arid lands in which to quarrell and bicker.
The orcs, barbaric and fierce, were given the vast deserts, endless harsh dunes to fight and war amongst themselves.

While his kin rested, the Conceiver grew bored with the peaceful division that existed between the races.
Finding the Shaper's discarded and failed creations, he cast them down onto the world to join the other prosperous races. Then, taking the Shaper's hammer in his undisciplined hand, he began to reshape the lands...

* * *


Varen closed his ledger and blew out the candle. Another day of scribing left his eyes dry and a terrible pain in his back. He had to constantly remind himself that his efforts would echo through the halls of his Clan for the ages.
It had been half a century since the Shifting had collapsed the greater part of the underground city of Valhallen. Only a fraction of the dwarf population had survived to rebuild, and as a scholar, it fell on Varen to rewrite the past three centuries of their Clan's history.
The Shifting also brought new threats to Valhallen. Many different strange and sentient creatures had emerged, so different to anything any dwarf had ever seen. It had brought conflict to the dwarves, which were already so few after the Shifting. The dwarves were quick to fortify their home, however with their supplies ever dwindling, they constantly had to the venture out in search of food and provisions.
The Shifting also exposed and created countless entrances into Valhallen, obscure passages and tunnels which the dwarves cannot possibly patrol or hope to completely fortify.
Varen stared into the pools of reflection, and wondered at future of his kind.

* * *


The scent was strong in the air, and was as unmistakable as it was pungent. Farria looked at her comrades knowingly.
They blended into their surroundings, nocking their bows. The orcs trudged through the elven ancestral homelands of Florellan, desecrating the soil with each step. They pushed and shoved, with no sense of discipline or order.
The Shaping had brought famine and war to the forests. Though the elves were superior warriors, and had evolved their combat technique to suit their homeland, the orcs came on in an unyeilding tide of hate and brute force. They had washed through forest, stampeding over the lush foliage and sacred wildlife which the elves so revered.
It was only with appauling casualties, superior strategy and steadfast valor that the elves were able to push the orcs back into the deserts. The elven population had been decimated, however after the incursion, only a handful of orcs had survived and the remaining elves were enough to hold them off. The elf population has since remained stagnant, unable to birth new young as the war with the orcs destroyed much of the forests, of which the elves rely on to bless their offspring with Lifeseed.
Recently though, the orcs had started to replenish their numbers and were constantly raiding the forests of the elves once again.
Farria, as one with her hunting party, drew sight on the orcs, and loosed an arrow.

* * *


Gnokka had had enough. While his Clan argued and warred within itself, the dwarf hold was ripe for the taking.
He was well used to the constant conflict around him, first within his bloodkin and now within the Clan as a whole. He had risen to power through his devious nature, and cunning prowess which gave him sight beyond the immediate, which was the weakness of most of the goblin kind.
"SILENCE FOOLS!" His high-pitched voice carried over the rabble, and to his satisfaction he was obeyed.
"Since the Shifting, our number have grown too vast for our homeland of Craggor to sustain us. We are protected from the other races, in that our lands are barren and it is only our mighty stomachs that can eat the poison mushrooms and fungii of Craggor. They have no want of our lands, but now that our numbers are large enough, it is time we take what WE want!"
Murmurs of disagreement sounded throughout the masses. His kind were not the bravest of folk.
"The den of the dwarves extends deep into the mountains, and would make a fitting home for our noble race."
This time, heads nodded and a silent reverie fell over the horde.
"Too long have we squabbled for scraps amongst ourselves. The time of the goblin... IS NOW!"
A high-pitched roar of agreement sounded, and with that, Gnokka picked up his sword, and marched.

* * *


Rekwar scanned the treeline. He didn't see any movement, but that didn't mean an elf wasn't taking his mark.
He stayed low, out of bowshot. After years of watching his kind throw their lives away to sate their inborn bloodlust, he had learned to master himself. During combat was a different story though, but he had to get into combat first.
There were too few orcs now to muster an army to march on the forest - too few to even satify their bloodlust warring amongst themselves, but their numbers were growing steadily. The elves had learned to defend their lands well, taking to the trees and using their keen archery and guerilla warfare to kill off orc raiding parties. The animals of the land seemed to respond to this, knowing that being outside of the forest would mean becoming a meal for the orc Clan. They hid with the elves in the forest, where the elves treated them with a strange reverence.
Rekwar hated this. He hated hiding like a rabbit, fearful of creatures as weak as elves. But these were hard times, he knew, and only the strongest orcs would survive. Rekwar would be one of them.
He signalled his party to advance, and immediately they broke cover and made a break for the trees.
Rekwar stumbled but pushed on.
They were nearly past the clearing and to the edge of the trees. Rekwar's leg felt cold and tingled. A glance down and Rekwar found the cause of his stumble. The shaft of an arrow had buried itself in his thigh. Rekwar felt rage consume him, as he spotted the elf archer in the distance, taking aim on him again.
"Finally, elf flesh!"


Well, hope you enjoyed the fluff I came up with -  I really enjoyed writing it!

Sync out.

Thursday, June 30, 2011

A Predisposition to Proxy

A unit from one of 40K's most e-famous counts as armies - Goatboy's Space Goats. Known to roll as Space Marines, Chaos Space Marines and Space Wolves.

While waiting for the next MERCS releases, I found my wandering brush painting up some old fantasy miniatures. I really enjoyed it! I haven't touched a fantasy model since I got Battle For Skull Pass in 2007.

I got to thinking that I would love to play a fantasy skirmish game too. I spent a LOT of time searching online and watching demo/how-to-play videos on fantasy skirmish games, but couldn't find anything appropriate or that I felt could compare with MERCS ruleset. Definitely nothing with the same style as MERCS.
After some discussion with my buddy, we came to the conclusion that we could just use MERCS rules and factions, but represent them on the board with a wide range of different models! We're already proxying FCC with Infinity models, what's one more step into the realm of proxy miniatures?

Define Proxy: The authority to represent someone else.

This whole idea opened a Pandora's Box of miniature fiending - this was the perfect excuse to be able to pick 5 models from any miniatures line, and paint them up to play as MERCS! I quickly went around scouting for models from different lines that I wanted to paint.

MERCS is a very unique game system, in that it actually LIMITS the number of models you can field (up to 5 models for a 5v5 game) and almost elminates the need for list-building.
I am in a rare situation where my MERCS buddy and I don't mind what miniatures we use, as long as we clearly identify which model represents what unit. Obviously this wouldn't fly in tournaments or in other gaming groups, but in Sydney we're the only two guys I know that play.
In my experience, some people hate the concept, but for me and my buddy it isn't an issue. We play enough to know what MERCS units have what abilities, and just want to take our gaming experience into new realms and worlds - but the most important thing is we play to have fun.

My favorite fantasy series - Gotrek and Felix from The Black Library

Don't get me wrong, the factions look great - I've bought the CCC, USCR and KemVar factions myself. But what's even better than the MERCS models, are the rules. I've done a short write-up here with the basic concepts - but what I've written there is pretty much it, and the only thing is missing from my write-up is how to apply these concepts to the table (which is relatively simple compared to other wargames).
I think the ruleset is perfect for what I'm looking for in a wargame - no list building with simple rules, which when combined with faction/unit abilities, make a fast-paced and tactics oriented wargame.

There are some limitations to our proxying though:
  • Models need to be within the 28mm-35mm (heroic) miniatures size range (luckily this is the most common size range!) for the purpose of determining ER and LOS.
  • To use the MERCS Faction Cards for movement, models need 30mm rounded bases
  • While WYSIWYG in terms of weapon loadouts isn't going to be enforced, models should look as close to the unit as they can, or at least distinct enough from the other models in the squad to be instantly recognisable. For example, the Assault Leader for each faction should look suitably commanding, the heavy weapon unit should have a bigger weapon than the other guys, and the special faction unit should look appropriately... special.
  • It's pretty rare for fantasy miniatures to carry guns, so while the Sci-Fi based rules of MERCS revolves around shooting, we'd have to use our imagination for Fantasy Scenarios - I dunno, bow and arrows, pistols, throwing knifes/axes/daggers or magic. We're going to pretty be rolling with a wizard did it...


I'm also excited about crafting some kind of fantasy-setting battleground, to use instead of my current sci-fi themed battleground, or our urban themed 2D sewers terrain.
I've got some fantasy, steampunk and sci-fi models in mind to use - stay tuned!

Sync out.