Showing posts with label House 4. Show all posts
Showing posts with label House 4. Show all posts

Wednesday, August 31, 2016

FCC House 4 - Assembled Part 2

These FCC House 4 models look bad ass! All of them have a really rugged aesthetic aligned with the FCC background, and the sculpts themselves are great too.

The Sapper, with his Crowd Control Variable Chamber Shotgun, looks like a strong option on the tabletop, with it's variable ammunition giving the unit a range of utility.

And the Heavy's Maelstrom Gatling Gun just looks wicked - I still prefer the CCC Heavy, but this weapon is certainly a contender!

Medic / Shock Trooper / Heavy / Sapper

Sync out.

Saturday, May 7, 2016

FCC House 4 - Assembled

The FCC House 4 faction was released during MERCS 1.0, but I never managed to pick up the set!
I had already backed the MERCS Recon Kickstarter before the models were stocked in Australia - so after a long wait I was really excited to finally receive the models and put them together.

I really like the Engineer and Priest, but the Demo model looks very awkward to me - I'll see how he looks after some paint.
Here are the FCC House 4 models from the Shadow Edict MERCS Recon expansion, plus the Sniper.

Priest, Survivalist, Steward

Engineer, Demo, Sniper

Sync out.

Friday, January 22, 2016

MERCS 2.0 - FCC House 4


FCC House 4 resides in the upper northwest of the United States into the southwest of Canada. They are fairly isolated. Most MegaCons leave them alone. They live fairly normal lives by Lost Margin standards. The majority of their interactions with the MegaCon world revolves around them capturing and ransoming members of MegaCons they come across. They don't want to harm worker-citizens (WC). If the MegaCon doesn't pay the ransom, the WC is invited to stay with House 4. It is both a means of revenue and recruitment.

Steward / Engineer / Demo / Priest
Survivalist / Sniper / Sapper / Heavy
Medic / Shock Trooper
Sync out.